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Thread Statistics | Show CCP posts - 1 post(s) |

Eli Stan
Center for Advanced Studies Gallente Federation
7
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Posted - 2014.11.12 17:45:11 -
[1] - Quote
Solj RichPopolous wrote:Frostys Virpio wrote:Solj RichPopolous wrote:I can confirm they hit wrecking shots way more than any other drone I've ever seen. Probably what makes them so great honestly. Source/data in a meaningful sample size? Received 5 wrecking shots from 2 Geckos within 1 minute that flat out missed every other shot. Wrecking shots were received well in excess of the drone's optimal range + fall off ( 15-20km+ ). Also I can remember quite a bit from other experiences that fighting geckos was always an issue/annoyance because of the constant wrecking shots they get while all other shots miss. I've never experienced this volume of wrecking shots with any other drone period in my years of the game.
Two Geckos shooting a target every 4 seconds for 60 seconds means 480 shots total. The chance of a wrecking shot is 1%. 1% of 480 shots is 4.8 shots, or about 5 shots. Confirmed - Geckos working as intended, same as all other drones. (Just because you have not noticed 1% of shots with other drones being wrecking shots does not mean they haven't been wrecking shots.)
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Eli Stan
Center for Advanced Studies Gallente Federation
7
|
Posted - 2014.11.13 22:09:42 -
[2] - Quote
Swiftstrike1 wrote:Eli Stan wrote:Two Geckos shooting a target every 4 seconds for 60 seconds means 480 shots total.
I don't really care about balancing geckos, but I had to step up and point out your terrible maths. 4 second ROF means that each gecko fires 15 times in 60 seconds. Two geckos therefore fire 30 shots per minute, not 480.
LOL, indeed, I multiplied by 4 instead of divided. Thanks. :)
Rather than compound my mistake by attempting to derive the probability of a 1% chance event happening 5 times in 30 tries, I'll simply say that a) I wouldn't be surprised if it's rare but within the realm of probability, b) "a minute" can be much longer than 60 seconds because people don't always estimate time perfectly, and c) it's hard for me to think that CCP uses a unique to-hit formula for Geckos but I guess it's possible - they've certainly mentioned in the past how convoluted their code base is.
Next time I'm using Geckos, I'll take a look at the combat log and calculate how many of their shots were wrecks. |

Eli Stan
Center for Advanced Studies Gallente Federation
7
|
Posted - 2014.11.14 23:29:51 -
[3] - Quote
So I looked at all my combat logs. 25824 combat entries involving Geckos. Here are the shot quality amounts:
Wrecks - 268 - 1.04% Misses - 2537 - 9.82% Glances - 2966 - 11.49% Grazes - 3040 - 11.77% Smashes - 4779 - 18.51% Penetrates - 6013 - 23.28% Hits - 6221 - 24.09%
So pretty much as expected, if one looks at a large enough sample set.
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